They include even the smallest details and let the player explore the inner mechanisms. All the models are accurately recreated using original weapons and technical documentation. In World of Guns, the player can assemble and disassemble numerous weapons and mechanism in the 3D environment. Hopefully you guys can understand it though.World of Guns: Gun Disassembly is a sandbox puzzle game based on disassembling real-world guns and other mechanisms. But I couldn't make total sense of all the talk of ripping and such since I'm relatively new to it. Though another guy got it to work on something like 50 different models if I remember correctly and multiple other ripping programs were mentioned, so it looks promising. Ripping/2/ that went into some depth about ripping files and their textures from Gun Disassembly 2 using Ninja Ripper, I remember one guy got it to work on an M16 model where he got all the meshes and textures, however like you said the meshes were cobbled and not in the correct positions. Not long ago I ran into a Facepunch thread on WebArchive. Is there any other "Screenshot" style ripper out there that I haven't tried? When attempted on "World of Guns" the game also restarts as if it detects injection GameAssassin doesn't work either on "Gun Disassembly 2". Ninja Ripper ripped the textures but cobbled up all the models parts When attempted on "World of Guns" the game restarts as if it detects injection. It ripped the mesh perfectly, but it's not ripping the textures for some reasonģD Ripper DX doesn't work on "Gun Disassembly 2". I'm currently using 3DVIA Printscreen to rip from a game called "Gun Disassembly 2" and "World of Guns" No, I think these files may be in the game, the game is higher than the accuracy of the model to show him another model, this model is not the number, the number of components of the game single model is very large, and not only these things, can be seen from the map and the number of texture details This Russian guy from here seems to have successfully ripped it using 3D Ripper DXīut I tried it myself but I can't get it to workĪnd I have no means of contacting him, since not only that I can't speak Russia, but I can't even make an account there The data file is encrypted and can only be open for the decryption, there is no other way to open, you said that success should be extracted after decryption others' success, IVY file is easy to extract, but inside the model format is uncommon, should be a kind of custom model format, each component need to adjust the script to open, want to extract is almost impossible So which one do you guys think is easier to rip? The offline PC version on the other hand, called Gun Disassembly 2, stores the gun model using. Anyone know how to crack those open? I heard some success stories about it Gelicider wrote:Really? Do you know how to do it?Īfter further research, it seems the gun models are stored using the Unity Web Player cache files. So where did the game download the gun models into? Then I closed the game and compared the two directories, but nothing changed except the log file. I opened a gun that I never accessed before, and the download screen appears like usual, downloading the new gun. Then I launched the game from the original directory I made a duplicate of the game's directory. But note this is my first attempt of ripping game models, so I may be wrong I tried various extraction tools, but it doesn't seem to contain any gun models. The game is built using the Unit圓D engine. If I can successfully rip it, I will upload it to .nz for you guys to enjoy too! I want to be able to rip all the models in there. What's attractive about it is that the guns are very accurate and their internal structure is completely modelled unlike other models out there I have a paid "Full Access" account of World of Guns: Gun Disassembly on Steam (which means I can access all the guns in there).
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